C++ Tutorials
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C++ Tutorials: A Comprehensive Guide
Welcome to a comprehensive collection of C++ tutorials designed for developers of all skill levels. Whether you’re just starting your C++ journey or looking to master advanced concepts, you’ll find valuable resources here. Explore topics ranging from basic syntax and object-oriented programming to the Standard Template Library (STL), concurrency, and performance optimization. Dive in and elevate your C++ expertise!
Getting Started with C++
- Introduction to C++: The Language of Performance and Systems Programming
- Setting Up Your Modern C++ Environment: Compilers (GCC, Clang), IDEs (VS Code, CLion), and Tooling
- Basic Syntax: Variables, Data Types, Control Flow, and Functions
Core Language Features
- Pointers and References: Understanding Indirection, Memory, and Call-by-Reference
- C-Style vs. C++-Style I/O (printf/scanf vs. iostream)
- Namespaces: Organizing Large Codebases and Avoiding Naming Conflicts
- Error Handling: Exceptions vs. Error Codes and Modern Best Practices
Object-Oriented Programming (OOP)
- Classes and Objects: The Core of C++’s OOP Paradigm
- Constructors, Destructors, and the Rule of Three/Five/Zero
- Access Specifiers: Public, Protected, and Private Encapsulation
- Inheritance: Modeling “Is-A” Relationships
- Polymorphism: Virtual Functions, Abstract Classes, and Dynamic Dispatch
- Templates: The Power of Generic Programming in C++
- Operator Overloading: Customizing Operators for Your Own Classes
- Static Members and Singleton Pattern (When to Use and When to Avoid)
Standard Template Library (STL)
- Introduction to the Standard Template Library (STL): Containers, Algorithms, and Iterators
- STL Containers Deep Dive: std::vector, std::array, std::string, std::map, std::unordered_map
- Smart Pointers Masterclass (std::unique_ptr, std::shared_ptr, std::weak_ptr): Automatic Memory Management
- new and delete vs. Smart Pointers: When to Use Raw Pointers
- Move Semantics (std::move): Efficiently Transferring Resources to Avoid Expensive Copies
- Algorithms Library: Leveraging std::sort, std::find, std::for_each, and more
- Iterators: The Glue Between Containers and Algorithms
- Utility Library: std::pair, std::tuple, std::optional, std::variant, and std::any (C++17+)
Modern C++ Features
- C++11 Features: Lambdas, Auto, Range-Based For Loops
- C++14 & C++17 Features: constexpr, if constexpr, Structured Bindings
- C++20 Features: Modules, Concepts, and Coroutines
- Functional Programming in C++: std::function and the Header
- Template Metaprogramming (TMP): Compile-Time Computation (Advanced)
Concurrency and Parallelism
- Multithreading with std::thread: Creating and Managing Threads
- Synchronization Primitives: std::mutex, std::lock_guard, std::unique_lock, std::condition_variable
- The C++ Memory Model: Atomic Operations and Low-Level Concurrency
- Parallel Algorithms (C++17): Leveraging Parallelism for Performance
- Intro to SIMD and Parallel Processing (Intel Intrinsics/OpenMP)
Performance and Optimization
- Performance Engineering: Profiling, Optimization, and Caching Strategies
- Low-Level I/O and Memory Layout for Performance
- Bit Manipulation and Low-Level Operations
Best Practices and Tools
- Best Practices for C++: The C++ Core Guidelines
- Const Correctness: Writing Safer and More Expressive Code
- const vs. constexpr vs. consteval vs. constinit (C++20)
- Static and Dynamic Analysis Tools: clang-tidy, cppcheck, and Sanitizers
- Unit Testing C++ Code with Google Test/Catch2
- C++ Build Systems: A Masterclass in CMake for Cross-Platform Projects
- Creating a C++ Library with CMake and Conan/vcpkg (Package Management)
Application Areas
- Career Paths: High-Performance Computing, Game Dev, Embedded, and Systems Engineering
- Project: Building a Multithreaded Server or a High-Performance Financial Application
- Building a High-Performance Command-Line Tool
- C++ in the Cloud: Interfacing with REST APIs and Containerization
- Networking with Boost.Asio or std::networking (C++20)
- Introduction to Embedded Systems Programming with C++
- Fundamentals of C++ for Game Development (e.g., Intro to Unreal Engine’s C++ API)
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